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Updated look for the site

Digital Spring Cleaning

Well it was about time for an update around here,  a bit of spring cleaning you might say.  It was a bunch of  fun.. especially trying to get Comicpress to integrate without going insane..  Still have to have to fix the navigation on the posts and subpage.. but it’s functional for now and I’m happy with the new look.

I got the basic layout and tweaks done and found some new widget plugins that will make things a bit easier to manage.  After I did a bit of housecleaning that is..  A bunch of old templates, junk files etc etc got wiped and some leftover images got resized.

Next up is www.wenderflonia.com getting a facelift and some tweaks and then both sites are going to get some core content cleaned up and moved about.

But for now, it’s back to baby training, working on the template project and maybe even enjoying the weekend a bit.

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Incubation And Spreadsheets

State of the Sheep

So after a couple days of taking a look at all the assets I feel like I’ve got a good grasp of where things stand in Mutant Sheep Eat the Planet!

In Short..

Cards Drawn 75 remaining 50 total cards: 125

Painted 62,remaining 63 ready to paint 13

Placed 60 remaining 65 ready to place into deck 2 (this is a short and easy step but it’s important which is why I track it)

So that’s not so bad.  Only 50 illustrations left and then 63 color jobs.   Granted the biggest hurdle is that I no longer have a scanner and the whole ‘transition to an all digital pipeline’ just doesn’t seem to be happening.   So I bought a scanner and it’ll be here in a couple days.

In the meanwhile I’ve started revising some basic rules, and updating the text on the cards so as to get mystelf start thinking about the rules etc and balance.  Hopefully I can make edits to the cards while watching baby Jude perform his nightly antics.. So a new round of playtesting will  be in the immediate/near future.

Then there’s a couple other steps for the cards, proofreading, final alignment, etc but those are what I’ll make friends n Family do 😉

Other Projects that Eat Time

Irismel.com

Ok so this is currently a formative tech demo.  But the thought of a multiplayer online web based rougelike with a live DM has been percolating around in the back of my mind forever.  So when I needed to figure out jQueryUI standards I whipped together the beginning’s of a web based map editor.  The downside..It more or less kills IE.. something about absolute positioning 5,000 32×32 divs makes it crawl.   But I’ve got some ideas to improve performance drastically.    Oh and what’s already up at Irismel.com is my first level editor for Blood Soaked Deadly Dungeons of Doom! But Irismel is a project that’s growing out of research projects not a driver for research, which is why I’m looking to use CakePHP for the foundation, because it’s something I want to learn.

Template Driven Microsites

The project that’s primarily eating away from SheepTime(tm) is an easy to edit microsite development tool.  That’s all I’m saying for now.. but it’s pretty cool and easy to use and has the potential to actually ‘Earn Real Money’.

Freelance Work

Yup just a trickle at the moment, but at least one item in the immediate future.

Misc Gaming News

So the Christmas Deluge has come and gone and it was good.

The highlight was clearly Dragon Age, easily the best game of last year.

Currently playing Mass Effect 2.. and it’s absolutely spectacular, also playing some Sins of a Solar Empire : Diplomacy for the strategy fix.. and it’s good and a handful of tiny Indie & Casual games that are just lots of fun (Trine, AI War, Soliumn Infernum, Boowork Adv 2 etc.)

The top 3 acquisitions that I’d like to make that just came out in the Spring Bonanza are: Bad Company 2.. Multiplayer shootem fun, Final Fantasy XIII for the jRPG fix and Settlers 7 for the build a world fix.. except it’s covered in UBI’s super evil DRM so it’s getting a pass until they come to their senses.  But really I’ll probably just go and play more Arma2 and Witcher and Empire: Total War.

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Firing up the ol engines of creation!

So now that Jude

aka Milkface

has come into our lives things are slowly settling into a routine (granted it’s one with less sleep than we’d like, but it’s a start).    That means there is starting to be some periods of non super stressful time where freelance work and pet projects can once again start to flourish.

On the freelance side of things, things are picking up nicely with more design work for KELL

And the Big paintings were a big success and look beautiful on Jude’s wall.

Sun Elephant

So that leaves the much neglected games projects, and the sheep are getting hungry.

So starting tomorrow it’s time to take a good hard look at where things stand and what still needs to be done.  I have a sneaky suspicion that it will involve spreadsheets and maybe even some project planning stuff.. YAY!  And more playtesting.  I have an XML based card shuffler program I whipped up to teach myself Python that will let me run a couple hundred pulls of the decks and see how things work mathmaticlly so I can see if I can find some solution to the whole endgame issue where players don’t have enough clout to affect the outcome.

Lots to do, and it promises to be exciting.  Oh and I’ll be blogging more, and possibly adding some more game industry ramblings / reviews n commentary.