So now that Jude
has come into our lives things are slowly settling into a routine (granted it’s one with less sleep than we’d like, but it’s a start). That means there is starting to be some periods of non super stressful time where freelance work and pet projects can once again start to flourish.
On the freelance side of things, things are picking up nicely with more design work for KELL
And the Big paintings were a big success and look beautiful on Jude’s wall.
So that leaves the much neglected games projects, and the sheep are getting hungry.
So starting tomorrow it’s time to take a good hard look at where things stand and what still needs to be done. I have a sneaky suspicion that it will involve spreadsheets and maybe even some project planning stuff.. YAY! And more playtesting. I have an XML based card shuffler program I whipped up to teach myself Python that will let me run a couple hundred pulls of the decks and see how things work mathmaticlly so I can see if I can find some solution to the whole endgame issue where players don’t have enough clout to affect the outcome.
Lots to do, and it promises to be exciting. Oh and I’ll be blogging more, and possibly adding some more game industry ramblings / reviews n commentary.