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Updating the look.

As mentioned in the last post, GarageGames.com is back and that brings with it a chance to kick the development of BSDDoD! back into full gear.    (well that and finally having the motivation and (hopefully) time to work on it).

So I spent a bit of time this weekend trying to actually get SOMETHING finished on the game and I’ve got the basic Map tiles all knocked out.  Along with it came a change to a 30 degree Zelda like viewpoint which is going to provide some challenges later on, but the straight down view really wasn’t working and an increase in tile resolution to 128×128.  Also floor tiles got some subtle shading changes etc meaning I’ve got to rewrite my web based level generator (which I was wanting to do, it’s really way too inflexible).   So that’s the next task at hand.  So here’s a mockup of a screenshot using the new tileset complete with scribbled wizard for size testing.

The new Tilesets Used in a Mock scene
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Back To Torque

It has been a few months of crazy development environment ping-pong around here, but things are beginning to settle down.

Back in November the guys over at GarageGames.com announced they were shuttering the InstantAction team and that generally the outlook for all of Torque seemed really bleak.

So with the future of my development tools up in the air I did some research and started switching over to DarkBasicPro and then in tandem, the day job necessitated a crash course in Java.. which lead me to Slick2d for Java, which I’ve also done some poking around in now.

The problem is that they both (Slick and DarkBasic) seem to magnify the deficiencies of the other.

DarkBasicPro is EASY, and Fast to get prototypes up and running in. It’s also Basic, that means no objects, no event handlers, and scoping variables is fast and loose, ex arrays are always Globals.  And no garbage collection, premade main loop or GUI tools, so you’ve got to write that yourself.  However the community is FULL of snippets and other pieces of code so you can cobble together a nice utility library in a couple of days.  Oh and it supports 3d and shaders etc.. for that reason I may come back some day.

Slick2d, on the other hand, is 100% object driven, with all sorts of good things that come with that.  Tightly scoped variables and inheritance etc etc also make it really powerful and clean to code in.  It is, however, not easy or fast to throw together a prototype.  Especially since there isn’t much of documentation other than the auto-generated API docs.  Throw in some of Java’s memory limits and stuff and it gets pretty cumbersome fast. It’s got a nice state-based game core and main loop that works really well… once you find it.

I wasted too much time on both of those only to realize that I miss Torque Game Builder.  It’s not perfect, but it is very much a nice place between the two.

So, I’m really happy for the guys at GarageGames.com when they announced they’re Back! And T2D is still alive and kicking.

Now it is time to install the latest version, get tweaking on the Blood Soaked Deadly Dungeons of Doom! and get this whole thing back on track!

I’m still doing the whole Java Android development stuff, and that’s been making good progress as well.  Hope to have more details and maybe a screenshot or two by the end of the month. *cross fingers*

Oh and Wenderflonia is going to be getting a minor facelift and its own Online Shop by Mid Feb and a couple more freelance projects should be wrapping up and I hope to be able to refocus my energies a bit more on development.

And to wrap it up I’m going to try and end every post from here on out with….

What I’m Playing:

  • Minecraft – indie game, sandbox phenomenon.  If you ever wanted to play with legos, build anything, explore a world this is the game for it.  We’re documenting our latest travels here http://blocklandtravels.tumblr.com/
  • SpaceChem – puzzle game of the year  all time.  It’s fiendish and guides you into an extensive set and before you  know it you’re inventing solutions like this (my you tube video of a solution) The stats comparison lets you know how you stack up to everyone else and is absolutely addictive to optimize your solutions.
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New [Year, Goals, Work]

Wow, did that holiday season just fly by or what?

Well 2011 is here and has hit the ground running!

Already have the first several consulting projects up an in progress and have been doing some fun development stuff.

As the little green android above may have hinted at,  there’s a new platform of goodies in development.   I’m currently coming up to speed with Java and Android development… The first tiny title is coming along…. albeit it’s a lot of trial and error and research into getting things working properly.  Additionally, I’ve discovered Slick for Java and it’s seeming to be a nice and easy framework for LWJGL applications (ie .. games) …

Other than that.. it’s been a bonanza of games and fun.  Most notably  Minecraft.

We’ve got a mini server running on the laptop nearby and a couple of us have been building and exploring.  Hands down 2010’s game of the year for me.

A shot of the spawn area on our minecraft Server.

Anyway.. no new years post would be complete without some resolutions…

1 – Paint more.. I will finish my 2 oils, finish the 2 images in the elementelves series and at least two more pictures this year.. that’s one per every 2 months.

2- Finish the art on the Mutant Sheep Eat the Earth! game and get  a handful of decks out to testers.

3 – Launch an Android title on the marketplace

4 – Loose 25 lbs

5 – Enjoy the baby and cherish the family.