As mentioned in the last post, GarageGames.com is back and that brings with it a chance to kick the development of BSDDoD! back into full gear. (well that and finally having the motivation and (hopefully) time to work on it).
So I spent a bit of time this weekend trying to actually get SOMETHING finished on the game and I’ve got the basic Map tiles all knocked out. Along with it came a change to a 30 degree Zelda like viewpoint which is going to provide some challenges later on, but the straight down view really wasn’t working and an increase in tile resolution to 128×128. Also floor tiles got some subtle shading changes etc meaning I’ve got to rewrite my web based level generator (which I was wanting to do, it’s really way too inflexible). So that’s the next task at hand. So here’s a mockup of a screenshot using the new tileset complete with scribbled wizard for size testing.