Screenshot Tuesday

Ok, so last Screenshot Saturday slipped by in a haze of yardwork, cleaning and taking the baby shopping at Ikea and other general domestic goodness.

But better late than never, eh?   So here it is:

Enchanting Cadence Screenshot - week 2

Yeah.. Looks a lot like the last one, right?

Well, so it’s all still placeholder 20 second photoshop art, but here’s the rundown of the basic stuff that now works.

  • Magical Emitters exist.
  • Everything has a facing direction and is aware of it.
  • Emitters can shoot MagicBolts.
  • Magic bolts can bounce around off of mirrors.
  • Things are a bit more objectified and things like placeable and object manager entities are starting to do the stuff they need to do.
  • The game is either in editing mode, or enchanting mode (ie when  you get to watch things either work or not)
Next up:
There’s a couple consulting tasks to wrap up in the next week or so hopefully so that’s going to take a bit of the dev time But here’s what I’d like to have working for next screenshot saturday.
  • Be able to rotate mirrors in edit mode. (right now it’s hardcoded)
  • Have functioning Splitters
  • Get a basic enchantable object that can start to track its requirements for success
  • Get Energy changers put in place
  • Have bolts die if they leave the board.
Overall I’m happy with the progress  however I can easily see how all my plans are going to mean the 2 month deadline for the Slick contest is going to be tight.