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Preparations for the new year

Preparation

14 days to go before start of the http://www.onegameamonth.com/ challenge. (just shy of 1200 peeps now!)   And it’s time to get my head back in the game making state of mind.  So, as I usually do..  I’ve been making lists.   There was a nice discussion on reddit/gamedev about prep work and I’ve gone ahead and created a new user and made sure it’s got access to the tools I’ll need (and hopefully fewer of the distractions).   So here’s a few lists of tools I need etc.

Tools:

  • Photoshop
  • Illustrator
  • Audition
  • Eclipse
  • LibGDX nightlies
  • GIT
  • Magix Music Maker 2013
  • GWT and various browsers.

So having that all squared away it’s time to look at the big picture.  My overall goal, the 10,000′ view, the grand plan, the whole burrito etc etc..

In short I want to walk away with components that I can use in ‘Drakkheim‘ the big dream game that’s been percolating for a couple years and have mastered LibGDX.  So Ideally I can break each of the 12 games down into just using a teeny tiny subset of all the features that I anticipate needing in the long run.

Which, of course, necessitated another list…

Features to Use:

  • Scalable & Draggable Massive Tile Map
  • Spriter / Spine Characters
  • Tile sidescroller pathfinding
  • AI
  • Economic Model
    • food. availability vs taste vs risk + individual’s taste
  • Effects
  • Parallaxing Backgrounds
  • Tile or blend based lighting
  • Line of sight
  • Dialogs
  • Multiplayer?
  • particles
  • multiple scale UI
  • dynamic / generated character profiles and lifespan.
  • music
  • mods / community content
  • extensible data formatting
  • save /load games
  • world generation
  • server/account auth
  • self updating / version check

Whoo.. the more I think.. the more things I come up with.   But that’s a good start.

So now I’m getting a concise picture in my head of what tools I have to work with, which I find make it easier to narrow down something to make into a game.

At least that’s what I keep telling myself.

It’s either that or analysis paralysis setting in.

Maybe I’ll sleep on it.. or just sit here and wonder just what I’ve gotten myself into.

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Pre New Year Ramping Up

gearingUpFor1gam

 

Next year.  Damnit.. Next year I’m going to MAKE something happen.

Luckily I’ll have (as of now) ~700 other people in the same boat.  http://www.onegameamonth.com/ is a really neat idea and promises to be an interesting time.  The basic premise is.. It’s easy to start a game.. But it’s really rare for indies to actually FINISH something.     So hopefully this will be a great learning experience on several fronts.  a) Finishing something into a playable state  b) Rapidly developing and reusing code blocks  c) Judging Scope… yeah… that one’s gonna need some work.

So I’ve got 2 weeks or so to build a clean development profile and get all my tools laid out and possibly start making plans.

 

Overall.. excitement level is crancked up to 11 right about now.

More details Soon!