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BSDDoD! Week 1

 

 

 

Milestone 1 is underway.

Pretty good progress this week.

The map generation is working, still needs a couple features, like designating spawnable locations and  corner pillars and an occasional wall offset being mangled.

The World Controller object is successfully sealing a room and starting waves of challenges (Milestone 1 will only have one or maybe 2 challenges to spawn)

The actual eggsack spawners are doing their job (no graphics for em yet tho, just white capsules)

The wizard character moves and shoots, but theres some issues with moving into the player’s bolts etc,  so the move and shoot stuff needs some significant rework.

Spiders die when shot! Eggsacks Die when shot!   need to make the impact have more ‘oomph’ and some effects but the functionality is there.

BSDDoD! M1-W1

I was hoping to get a unity wev playable up on the site this week, but there’s nothing really to play..Oh well Hopefully next week there’ll be at least a basic play loop in place.