Flying Golden Turtle Final

 

I think this is going to be it!  Gonna sleep on it but I think this is where this journey ends for this piece. At least for tonight. Barring any last changes I’m looking to get this to a printer this week.
turtle-final-5

 

 

 

And here’s some details of some of my favorite parts of the painting.
detail-pathThe little path into the forest

detail-house

The little church and houses on the hill

detail-turtle

The turtle.. shell and belt buckle just make me happy.

detail-water

And my favorite part might just be the little glistens on the water.

New WIP

The doldrums of summer and start of a new school year is like a parasitic leech that sits on your forehead and drains motivation and inspiration right out of you.

 

But what do you do?  You plow through it.

goldenturtle

thumbnail / color rough for a new painting.

Pretty excited to see where / how this one goes.

 

 

Lady Gazelle paint.

Ok a couple weeks of quiet, but not unproductive.

So Month 2 of the awesome yet super challenging Magic Box digital painting course unlocked and the next step is to work on brush skills and economy of brush strokes.  So pushing onward, I’ve started rendering out the Lady Gazelle color comp.

And here’s where I’m at.

ladyGazelle

 

 

And here’s the final color comp from month 1, all lasso tool and gradients.

finalComp

And the original Master’s painting

source

Man was this hard.

I mean .. seriously hard.   I’m a scribbler, and forcing myself to think about EVERY SINGLE STROKE, was at times, frustrating and enlightening on a profound level.  But after watching the lesson videos and reading and just examining other peoples work, I’m beginning to ‘get’ it.  I couldn’t have even come close to doing something like this 2 months ago, and I already see so many things regarding edges and just stroke economy that I’d never seen before.

 

UI and update

UI! That’s right, with a little love I managed to get an in-game UI working for the basic play button (shop does nothing yet)  I also got the fundamentals of the in-app options set up and much more, but it’s not really anything that you can see..

DragonCrash-Screen-Sept14-UI

After that, I went back and did a minor re-factoring of some of the War Mages  will have a few more changes being made this weekend for the beginning of the challenge/training levels.  I hope to have that ready for publishing next week.

And finally, it’s been too long but it was beyond time to just play in photoshop for a bit.  Granted it suffers from not having a reference and I really should re-work some parts, I’m pleased overall.

Photoshop scribble-sept-d4

That’s it for this week’s update.

Reboot

Tough decision made.  The original planned February game isn’t going to happen.

The Bad News

As I rapidly approached the mid-month mark I realized that I had actually made Anti-progress… I had started out with working off of the base Jan game  and broken it to the point where  it no longer had sound, and was actually unbeatable as that would crash it.  And I hadn’t even finished adding a single new feature (other than preparing to get the Spine actors put into place)

Then to add insult to injury I found out about Impire, which comes out tomorrow.  It looks an awful lot like what I want my game to be, except with a helluva larger budget, and that was pretty damn demotivating.

So I moped, and pondered and had a couple beers.

The Good News

At this point I started going back through my mental pile of old abandoned games to see if there was something that I can make work and turn into a game in 2 weeks.  And by golly I didn’t have to go far. My original blog post, in fact.  It’s time to do BombBots over again.. except in a fantasy theme this time, on a tablet, in 2d.  Oh and finished, seeing as I never finished the Second Life version (LUA server implementation problems), or the Torque Version (TGB never solidified into what I needed).  So the goal, is to turn it into a 2 player on 1 tablet/mobile device game.  Who knows.. maybe it’ll work out and be fun.

So the awesome thing is that just being ok with trashing the original idea really got me re-invigorated again.  So perhaps the Drakkheim games this year will just be all little experiments and then I’ll see what sticks before committing to some grand master plan and in the meanwhile I’ll have a chance to build up a good re-usable codebase and master all the tools I want to.

 

Screenshot Saturday

Managed to get the web editor exporting tileframe data nicely, and with a few modifications was able to get TGB to import the new map data and render the maps in the existing tilemaps.  🙂 yaay.

New tilemaps in Game Engine.

Now if I can only find out what makes it crash when you touch the mouse……

*scratch head*.. well at least it’s progress..

Oh and we have new and very awesome epic in-game music now from www.indiegraphics.net

So it’s  been a good week overall.

[Edit::]  Found the Crash.  it was to do with the checks for various player positions on the tilemap for shooting.  Which is totally obsolete, due to the new tilemap, so it was crashing.

Wandering the Wasteland

Non-Gaming Goodness

So the summer deluge of freelance projects has slowed somewhat and a bunch of projects have gotten finished and I’ve got a nice body of work to start off in the professional portfolio side of things.  There’s just a couple websites to launch and tweak and then whatever new projects come this way… (with potentially a super super exciting project mixed in with it)

So that Gives me a few, precious, moments where I’m not playing with the cutest baby ever, to step away from the computer and rest my eyes on something that I’ve just realized that I miss.

Painting… so I still need to finish the oils, but I want to just crank out some pieces and make fast, bright vivid things and not have to worry about the whole setup and whatnot that the oils (even the water based ones) take.

So here’s a quick peek and the first of 4 24×24 canvases that I’ve got scattered across the kitchen/studio.

The colors are so vivid it totally blows out my camera’s color range.  I love it!

Gaming Goodness

So in few spare moments I’ve had where I can sit down and play something have been consumed by a couple games, Stalker : Call of Pripyat, Amnesia, Elemental and Reccetear.

I’m just going to ramble a few words and pictures about Stalker and Do a post later about the other 2.

So I’ve had it for a while but it somehow just got pushed back into the background since it came out along with the whole bunch of goodness that came out last year around the same time (Mass Effect 2, Dragon Age etc )

So when the chaps over at Rock Paper Shotgun mentioned some of the incredible user mods that have come about since its release.

And the results are pretty dang Spectacular.

Like this morning shot when the morning mists burn off and the rising sun lets you see into the distance.

Very pretty. And dynamic. And Massive.

And Full of Terrifying Wildlife.

But that’s ok.. you get guns.  That each have their own upgrade tree, so as the game progresses you get to tweak out your favorite guns with extra perks.

And when the sun sets, or you have to enter an old dark abandoned pumping station it delivers some of the most tense and jump worthy gameplay that’s been my pleasure to partake of in quite some time.

Super Productive Week – day 1

Super Productive Project Week is on!

So I’ve got the house to myself while GFW and Co. are out visiting grandma in Merkel.  Which means it’s a rare opportunity to listen to loud music till the odd hours of the night and work on All those things that I’ve been meaning to get done.

But, first things first.  Today was wrapping up some consulting for Kell. And also getting an awesome start on the Jones Communications website / CMS re-design.    After today I’ve got the element layout of the site in place so tomorrow I can focus on getting the content styling in place, and then gradually flesh out the pages and programmatic requirements of the site.

Additionally in order to further my adventures with water soluble oil paints, I’ve decided to start a second piece while working on the first.  Its a significantly larger size (14″x18″) But I’ve got plans for attempting something resembling a portrait… But the texture of the canvas in the first piece has become a hindrance so this new piece I’m starting out by layering many coats of gesso and then once dry, sand it back to a smoother surface.  Hopefully the texture will help my control of the paint. So tonight has been spent putting down 4 coats so far and hopefully one more before bedtime, and then allow it to dry fully overnight.

So the theory goes the remainder of the week will be a couple hours of website work, followed by some sheep illustrating  intermingled with breaks  on the paintings.    It might all be too much to do but hey.. its summer vacation and I can sleep in til 7:20 now 🙂

Quick update 50% marker passed!

Just tooting my own horn.  I just passed the 50% mark on the art asset creation for the sheep decks.

Just 62 more cards to finalize..

Here’s where things stand as of now:

Cards Drawn 78 remaining 47 total cards: 125
Cards Painted 63 remaining 62 ready to paint 15
Cards Placed indo Deck Files 63 remaining 62 ready to place 0
Cards Tested in Gameplay 1 remaining 124 -<this isn’t exactly accurate but I know what it means>-
Known Text Revisions To do 3
Proof  for Press complete remaining 125
Done 0 remaining 125

Drawn 78 remaining 47 total cards: 125Painted 63 remaining 62 ready to paint 15Placed 63 remaining 62 ready to place 0Tested 1 remaining 124 Known Rev 3 remaining 122 Proof 0 remaining 125 Done 0 remaining 125

Long time no bloggy.

Ok, been a bit hectic and I’ve been a bad blogger. 🙁

I feel I can blame it on the impending arrival of offspring and get on with it.

the debbil
the Devil

Couple paintings are done and there’s now a nice angel and demon in 24×24″ panels in the front hall. You know.. to scare people away from the good art that covers the rest of the house.

So the current plans (subject to revision but hey I feel better when I can pretend life’s going according to some sort of plan) is to prep the baby room and get the 2 paintings finished in time for baby Jude to arrive.    Then it’s baby time and squeezing in the last touches on Mutant Sheep Eat The Planet! and get that finished out by Summer in addition to getting some more freelance work and getting Wenderflonia all set up and ready to take over the art world.

The entry to the kitchen
The entry to the kitchen