has come into our lives things are slowly settling into a routine (granted it’s one with less sleep than we’d like, but it’s a start). That means there is starting to be some periods of non super stressful time where freelance work and pet projects can once again start to flourish.
On the freelance side of things, things are picking up nicely with more design work for KELL
And the Big paintings were a big success and look beautiful on Jude’s wall.
So that leaves the much neglected games projects, and the sheep are getting hungry.
So starting tomorrow it’s time to take a good hard look at where things stand and what still needs to be done. I have a sneaky suspicion that it will involve spreadsheets and maybe even some project planning stuff.. YAY! And more playtesting. I have an XML based card shuffler program I whipped up to teach myself Python that will let me run a couple hundred pulls of the decks and see how things work mathmaticlly so I can see if I can find some solution to the whole endgame issue where players don’t have enough clout to affect the outcome.
Lots to do, and it promises to be exciting. Oh and I’ll be blogging more, and possibly adding some more game industry ramblings / reviews n commentary.
Whoa, I’ve been a bad blogger. It’s been over two months since I updated this thing. Time to get back in the swing of things then.
So after finishing the monster of all paintings, creativly, I was a bit drained. So I spent about a month not really doing anything.. just recharging the old batteries. Then via Raph Koster’sblog I heard of something super exciting!
Consequently my brain went into hyperdrive and threatened to explode. I glanced at one of my little doodles at work ( a gigantic 3 eyed sheep stomping around a landscape) and my next pet project was born.
So here I am, a little over a month later, over 50% of the way there with the final art (drawing and painting in photoshop 125 sheep is a lot of work, it turns out.) And the cards are 90% of the way defined. The immediate goal is to have all the cards put in their final state by next Monday, and then order a playtest set, for tweaking the numbers and mechanics while I wrap up the art.
Ok so it’s been a bit hectic with a bunch of things that just had to get done, which turns out to have sapped my usual laser like (HAH!) focus.
But the creative itch is growing and I have a feeling I’ll be cracking open the acrylics soon. (that and I owe lil sis some cute animal pix for superbaby’s room).
With the help of GuitarTricks.com I’ve been attempting to get a grasp on the whole playing guitar thing, and I’m getting better. The best thing I did was to buy a decent guitar (Rouge acoustic/electric Dreadnought from musiciansfriend.com), not having to slice your fingers trying to jam down the strings makes a huuge difference, and it sounds better too) .
Other than that, a super co-operative project with GFW is underway and we’re having fun and getting some serious progress made.
Programming at work, however, is pretty much making sure it’s the last thing I want to go home and do as well.. so BSDDoD! may have to stay on the backburner for a while.
So, I’ve been running around in the total overwhelmed mode for a while and it’s time to steer the frantic caffinated ADD besotted herd of cats that is my attention span back onto track.
Some basic concept art got created, and then I wandered off the project to illustrationland and then got mired down in EPIC project full of GRAND ideas etc etc and just essentially spent some time thinking myself to exhaustion. Time to think less and do more.
I’ve made a list damnit! With a great big list of bite size (a week or 2) tasks to do. I’m going to pick one and just do it and then simply rinse and repeat. Theory being that this will decrease the amount of time spent bashing head on desk/wall/art table/sidewalk by not getting overwhelmed by any one thing or medium.