Barnyard Bonanza – Week End Update

 

Woo good Week!

New Beta 6!

  • Better Odds manager (you can see it by clicking the puzzle piece on the Main Menu)
  • Reworked tons of the Odds and Money manager backside so money should be handled better.
  • Implemented adMob ads 🙂
  • Got a good start on painting the home screen .. then did it again as photoshop crashed. (FML)
  • Made the loading screen handle screen changes and stuff magically.
  • Reels are generated a bit more realistically and auto re-factor every 100 pulls
  • Started getting sound fx implemented .. not working on desktop .. sometimes on android.. :-/

Here’s Some screenshots, a link, and a QR to the apk

Download the latest beta (006) here http://drakkheim.com/temp/BarnyardBonanza006beta.apk

Next up:

  • Turning sound on/off :-/
  • Get the Powerup Buying working
  • Maybe a mini game!

A good weekend’s worth of progress.

ss0Made a pretty hefty chunk of progress over the weekend and last two nights.

Some behind the scenes work with putting everything in the level controlled by a manager object that keeps track of what’s going on and what to spawn next.

 

 

 

 

 

ss1

Off the top of my head:

  • WSAD controls work.
  • Money powerup (yellow dots)
  • Magic powerup (blue Sigils)
  • monsters drop money and score interfaces.
  • New guis
  • Basic fundamentals of waves are in place. 
  • Object thresholds are in place so (in theory) it shouldnt crash due to too many simultanious spawns.

 

As always this is an alpha build, play with it at yer own risk.

 Graphics are primarily placeholders.. No there isn’t any sound yet. 

You can download it here www.swiftthought.com/BSDDoD/BSDD0D-alpha002.zip (3.94mb)

Feedback always appreciated.

Short sharp turn in freetime utilization

Talking a couple days away from the biggo painting..  Kinda mentally stuck on what to do with the blues..

So I’m diving head first into another side project.  Which I spent the all of yesterday working on and plan on spending the evening on (after working out) to hopefully have a workable single level.

It’s all so much fun, it’s hard to pick just one project to focus on… Which, I guess, is why nothing ever gets ‘done’.

Been learning flash..

Been playing around learning some flash bits n pieces..and Holy moly!  it’s starting to make sense. Gradually…

But man.. is flash slow performance wise.  Anyway here’s today’s little excercise.  It’s not entirely properly OOP since I didn’t extend the base MovieClip class and just slapped the functions into the various instances.. But New classes are the next thing I’m tackling.. and then passing and fetching javascript data back and forth for flajaxy goodness.

tilebounce

The end of the year.

So, It’s been a good year.  Overall… Though I’d say the first 7 months or so really…er.. sucked.. The last 5 have been absolutely spectacular.

The holiday’s are just about gone.  My christmas tree is still up and glorious and the presents are scattered around the house.  The remnants of nerf battles past lie scattered around in the corners.

The amazon wish list was a success Including an awesome score of a copy of Descent: journeys into the dark, Feersum Endjinn, a nice iPod alarm clock and other goodies!

But, it’s about time to start a pet project… and no time like the beginning of a fresh year to do so. Soo… I’ve cracked open some Ruby on Rails tutorials and am gearing up for the start of an actual development.  I need to crank out some milestones and a basic design guideline and then go from there.

But on the other hand… I did get some cool canvas boards that are just itching to get slathered with paint, not to mention my copy of painter has been doing good things.. so maybe that will distract me.. 

Boy, life is hard with too many hobbies… 🙂