Super Productive Project Week is on!
So I’ve got the house to myself while GFW and Co. are out visiting grandma in Merkel. Which means it’s a rare opportunity to listen to loud music till the odd hours of the night and work on All those things that I’ve been meaning to get done.
But, first things first. Today was wrapping up some consulting for Kell. And also getting an awesome start on the Jones Communications website / CMS re-design. After today I’ve got the element layout of the site in place so tomorrow I can focus on getting the content styling in place, and then gradually flesh out the pages and programmatic requirements of the site.
Additionally in order to further my adventures with water soluble oil paints, I’ve decided to start a second piece while working on the first. Its a significantly larger size (14″x18″) But I’ve got plans for attempting something resembling a portrait… But the texture of the canvas in the first piece has become a hindrance so this new piece I’m starting out by layering many coats of gesso and then once dry, sand it back to a smoother surface. Hopefully the texture will help my control of the paint. So tonight has been spent putting down 4 coats so far and hopefully one more before bedtime, and then allow it to dry fully overnight.
So the theory goes the remainder of the week will be a couple hours of website work, followed by some sheep illustrating intermingled with breaks on the paintings. It might all be too much to do but hey.. its summer vacation and I can sleep in til 7:20 now 🙂
Digital Spring Cleaning
Well it was about time for an update around here, a bit of spring cleaning you might say. It was a bunch of fun.. especially trying to get Comicpress to integrate without going insane.. Still have to have to fix the navigation on the posts and subpage.. but it’s functional for now and I’m happy with the new look.
I got the basic layout and tweaks done and found some new widget plugins that will make things a bit easier to manage. After I did a bit of housecleaning that is.. A bunch of old templates, junk files etc etc got wiped and some leftover images got resized.
Next up is www.wenderflonia.com getting a facelift and some tweaks and then both sites are going to get some core content cleaned up and moved about.
But for now, it’s back to baby training, working on the template project and maybe even enjoying the weekend a bit.
Time for a little progress update, eh?
Ok so some more sheep have been done but it’s time to assess the situation and get a firm grasp of where exactly I stand. But first a picture of the prototype tuckbox that the game will be shipping with (some assembly required)
Why Include something as silly as a tuckbox, when it will surely impact the bottom line One might ask. Well the answer is simple, with the last couple playtests it’s become obvious that the system of green tokens to track the value of the current place is massively cumbersome. So I decided to put in a little track sheet that you can just put a couple counters on to track the value of the current place as it is eaten. And the price difference between a 4×4 board and a board big enough to have a tuckbox to be cut out is negligible. So the tuck box is almost free.
But anyway… back to the current state of the game development process. So it turns out that 85% of the time it’s taking is art. That’s right. It’s taking much much longer to draw silly sheep than it is to creating the game and the cards and exporting them and uploading them and writing / editing the rules etc. etc.
As of RIGHT NOW, I have Drawn and Painted 60 of 125 sheep. Of those 50 have been placed into their final art location in the inDesign files that are the decks.
I have 65 sheep left to Draw, ink, and paint. A happy estimate would be that if I totally buckle down I can probably do a sheep every 2 hours, maybe a bit more. So let’s call it 90 min. So that’s just a hair short of 100hrs of ART work left to do. Not too terribly bad.
Other than that I probably have 6 hours of editing and tweaking on the cards’ text to make sure they’re clear and are easier to understand.
Then toss in the other little things like re-writing the rules and finalizing the web and packaging art, realistically it’s probably closer to 120 hrs of work.
That’s some really long weekends in my immediate future if I’m to hit my goal of having it launched by my birthday.
Time to buckle up, it’s gonna be one helluva ride to see if I can do this.
Thought it was time for a little house cleaning here on the site, so some older posts got tags, pictures got cleaned up, and switched back to the comicpress theme. It’s such a nice simple theme and makes adding pictures easy.
I would like to customize the theme in the moderate future but since I haven’t touched a computer in my free time for the last couple weeks for anything other than a game or 2, it might be a while.