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Updating the look.

As mentioned in the last post, is back and that brings with it a chance to kick the development of BSDDoD! back into full gear.    (well that and finally having the motivation and (hopefully) time to work on it).

So I spent a bit of time this weekend trying to actually get SOMETHING finished on the game and I’ve got the basic Map tiles all knocked out.  Along with it came a change to a 30 degree Zelda like viewpoint which is going to provide some challenges later on, but the straight down view really wasn’t working and an increase in tile resolution to 128×128.  Also floor tiles got some subtle shading changes etc meaning I’ve got to rewrite my web based level generator (which I was wanting to do, it’s really way too inflexible).   So that’s the next task at hand.  So here’s a mockup of a screenshot using the new tileset complete with scribbled wizard for size testing.

The new Tilesets Used in a Mock scene