Minor but important progress. Holidays (and Skyrim) were not as conductive as hoped to progress.
Map entities (monsters and PCs) now scan for the nearest visible targets within their field of view and as within LOS on the level map.
Monsters now have a new behavior available on spawn which is to start stalking a Random PC.
The goal is to have several behaviors available for monsters to utilize what cna be mix and matched during levels.. (patrolling.. random walking, waiting,) and then have events and triggers switch them out asin-game events etc..
Next up.. either monster spawners or starting the prep work for combat mechanisms.