Ok so pretty good weekend. I decided to have the main game dungeon created from larger macro tiles. so instead of having to come up with a super complex dungeon generator, all I’ll need to do is to have an algorithem that just connects the larger tiles together.
So Friday and Saturday morning I sat down and wrote this
It’s essentially a tile based map editor. It doesn’t have any real fun features such as checking the validity of the map or verifying that the only open tiles on the outer edge are by the designated exit area.
Spent some time Sunday getting the data exported from the page into the Torque Game Builder engine, which wasn’t hard at all. So the game now can render macro tiles. Problem is that the collisions don’t seem to be working properly.. so that’s the next task.
what the heck is irismel.com? irismel?… whatever… anyway… here’s a map:
1 0 0 1 0 45 45 9 45 45 45 45 45 46 17 28 7 7 7 7 7 7 7 7 30 17 17 19 17 17 17 17 17 36 17 28 7 7 7 7 7 7 7 7 30 17 17 19 17 17 12 33 11 4 4 43 9 45 2 7 7 7 7 7 30 17 17 19 17 17 8 45 46 17 17 36 19 21 28 7 7 7 7 7 30 21 3 37 21 23 37 17 17 17 23 4 37 17 28 7 7 7 7 7 30 17 19 17 17 17 36 17 17 17 36 17 36 17 28 7 7 7 7 7 30 17 22 17 3 4 5 17 17 17 38 17 38 17 28 7 7 7 7 7 30 17 36 17 22 17 40 14 17 3 37 17 19 17 28 7 7 7 7 7 32 33 14 17 36 17 28 30 17 19 36 17 19 17 28 7 7 7 7 7 45 45 47 4 4 4 43 46 21 35 4 4 37 17 28 7 7 7 7 7 17 36 17 17 17 17 17 17 17 36 17 17 36 17 28 7 7 7 7 7 33 33 33 33 33 33 33 33 33 33 33 33 33 33 34 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7