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Dangit.. noted for prosperity.

So a quick twiddle with the new goblin sprite for January


Gave me a neat mockup of what the January game will look like ūüôā

And I was happy.


Then I added a shadow behind the goblin.

And that looked funny.

So I moved it up 1/8 of a tile and drew a flat plane below it to give a little bit of an isometric feel.


Well… THAT looked pretty neat. ¬†But now the difference between the floor and the wall looks odd. ¬†How about a little gradient to imply depth and ambient occlusion.


NOW we’re talking! ¬† But now I’ve got to run those shadows all around. ¬†And Indicate Terrain types.. and calculate all the possible corner scenarios. ¬† (Which I know EXACTLY how complicated it was for ONE terrain type, ¬†Here I’ll be having inside & outside (and possibly other) types as well.


But man.. ¬†It really gives everything the look and feel of what I want. ¬† Kind of an ‘anthill’ meets Dungeon Keeper feel. ¬†

So here’s the part where I make myself sad.

¬†It’s not gonna be January. ¬†Absolutely no way.

.. Maybe February (depending on the release of Spine) or March.  April at the latest, because I intend to be adding digging at that point and the map rendering needs to be pretty gelled by then.