So a quick twiddle with the new goblin sprite for January
Gave me a neat mockup of what the January game will look like 🙂
And I was happy.
Then I added a shadow behind the goblin.
And that looked funny.
So I moved it up 1/8 of a tile and drew a flat plane below it to give a little bit of an isometric feel.
Well… THAT looked pretty neat. But now the difference between the floor and the wall looks odd. How about a little gradient to imply depth and ambient occlusion.
NOW we’re talking! But now I’ve got to run those shadows all around. And Indicate Terrain types.. and calculate all the possible corner scenarios. (Which I know EXACTLY how complicated it was for ONE terrain type, Here I’ll be having inside & outside (and possibly other) types as well.
But man.. It really gives everything the look and feel of what I want. Kind of an ‘anthill’ meets Dungeon Keeper feel.
So here’s the part where I make myself sad.
It’s not gonna be January. Absolutely no way.
.. Maybe February (depending on the release of Spine) or March. April at the latest, because I intend to be adding digging at that point and the map rendering needs to be pretty gelled by then.