Getting closer to the end of milestone 1.
Lots of little details checked off, because I’m totally avoiding re-working the main character’s torso twist.
The biggest work went to the spiders, they got a re-skin to something more shiny, can now do a jump attack which makes them much more of a threat, and make a nice splattery sound when they die.
The UI got a couple minor tweaks and so the respawn counter now works, Still having some problems with the UI scaling seeming a bit odd but that’s not a critical feature.
Been playing with Shaderforge a bit but not having too much progress in getting a grasp on it. Other than that, Spent some time trying to get a better look and feel to the overall game. I added a player light and adjusted the global light to have bit of a different look and feel, but not quite what I’m looking for, but I think it’s a bit of an improvement.
Milestone 1 remaining features:
- Make music repeat properly
- Fix player mouse aiming
- Jucify player death and respawn.
Only problem is that there’s no more weekends, so it might be a bit of a squeeze.
And here’s this week’s Playable Build: