Today is officially the 7 day mark.
Holy hell, that’s not a lot of time to get the last stuff done.
BUT, the last few days have been pretty productive, I must say.
- Music is in, particularly proud of the main level background music manager that has a pool of music tracks and randomly assembles them together on the fly.
- Removed a bunch of the debugging information and such making things run a bit smoother
- The final (for jan) menus are in, Figures that I finally grasp how Scene2d.ui and its components work..just as I get to the point where I don’t have time to do anything with it.
- I got it so you can now enter your own Code to play your own custom levels.
- Rounds of enemies are now defined by the editor and passed to the game. This means that playtesting a level is as simple as hitting save in the editor and then hop over to the window with the game in it and playing it in the game…
- And the BIG HUGE brand new website look for the main https://drakkheim.com/ site that will hold this and future releases. WITH video! 🙂
And here’s the remaining to-do list:
- Final Levels
- Sound Effect – Combat
- Sound Effect – UI
- Main Game – escape = pause and show back to menu button and quit to desktop button.
- Gameplay – Balance
- Optional Goals
- Title Screen Image
- Revise in game UI Look and feel
- Make Android Playable
So that’s not so bad.
3 of 5 levels are pretty much ready. And with the ease of starting and stopping rounds now, balancing is easier.