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Updated look for the site

Digital Spring Cleaning

Well it was about time for an update around here,  a bit of spring cleaning you might say.  It was a bunch of  fun.. especially trying to get Comicpress to integrate without going insane..  Still have to have to fix the navigation on the posts and subpage.. but it’s functional for now and I’m happy with the new look.

I got the basic layout and tweaks done and found some new widget plugins that will make things a bit easier to manage.  After I did a bit of housecleaning that is..  A bunch of old templates, junk files etc etc got wiped and some leftover images got resized.

Next up is getting a facelift and some tweaks and then both sites are going to get some core content cleaned up and moved about.

But for now, it’s back to baby training, working on the template project and maybe even enjoying the weekend a bit.

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Well, some development progress.

The in-game map now reflects a proper mow branching randomly generated maze based on Prim’s Algorithm, the trickiest bit was adapting it to do without proper arrays Toquescript is a bit funny about that. After that, I created a basic start for a tileset etc etc and got it rendering properly in the engine.

Alpha 3 screenshot 001
Alpha 3 screenshot, Doors!

Tonight I got the tilesets to properly interpret the door and trigger tiles and render the proper animated tiles for them (after creating said animations of course). Spent a little time trying to figure out why shooting seems to crash the game on the tile based level but didn’t get much beyond making it not crash.. but not showing the shots either..

Alpha 3 screenshot 001

So that’s the next step, and after that activating the triggers and shutting the doors to indicate the start of a wave of enemies.

On the webby front, some minor tweaks galore to the theme with some more changes planned. Over the weekend I put up the site for GFW and she’s putting it to great use already.